


#Git lfs vs git annex full#
If you’re a game developer and you want to track game texture assets or audio files or full motion video, that’s really hard to do inside of a repository. Now there are some engineers out there have a really hard time using Git in its native form because of its - this problem with tracking large binary content. And sometimes after a presentation, I run into this really awkward conversation where I’ll be talking to someone who, for whatever reason, just can’t use Git. I’ve done quite a lot of Git evangelism in the past talking about branching work flows and rebasing and how not to force push and screw over the rest of your team.
#Git lfs vs git annex how to#
How to track large files on the right storage using Git LFS. So it was pretty easy to port those features over.Īnd that’s why I’m here at Atlassian, who’s previously worked on the Bitbucket server project and JIRA to talk about this joint project between Atlassian and GitHub. And the second reason was that they were both written in Go, both extended Git using the same extension points and hooks, and were both fairly similarly designed. We wanted to build one open source tool that solved the problem of tracking large binaries for every user of Git out there. The first is that we didn’t want to fragment the community.
#Git lfs vs git annex archive#
Now after a bit of back and forth between the two companies, Atlassian decided to open source and archive Git LOB and start porting some of the features we’ve built to the Git LFS project. And Rick said, ah that’s weird we called ours Git LFS, another three letter acronym which stands for large file storage. Stands for long objects like you might find in a database cause we got these big binary chunks of data that we need to track. Nick from Atlassian said, well we call ours Git LOB. Isn’t that crazy? What do you call your tool? And this is where it gets really weird. That’s a picture of James Watt, by the way. And we’re going to announce it during our session at Git Merge directly after yours.Īnd Nicola was like, what. And you know what, we’ve built a new tool in Go that extends Git in order to track these binary files better. And Rick from GitHub said, that’s kind of interesting because at GitHub we’ve also been working on a solution to Git’s problem with large binaries. So we’ve built this new extension to Git, written in Go because we’ve wanted it to be a cross platform, we plan on announcing it during our Git Merge session tomorrow at the conference. Nick said, hey Rick at Atlassian we’ve been working on this really interesting new bit of technology to solve the problem that Git has with storing large binary files. They were Nicola Paolucci and John Garcia from Atlassian on the Bitbucket team and a guy named Rick Olson from GitHub.Īnd the conversation went something like this. There was a conversation between two companies that typically are fairly staunch competitors. What happens is all of the - well, not all - but most of the Git contributors get together in a room and talk about what they’re going to do over the next year to move Git, everyone’s favorite distributed version control system, forward.Īnd at this conference, something really interesting happened. Which is this big summit that happens the day before the annual Git Merge Conference. It was the eighth of April, two thousand and fifteen, just a little bit over a year ago, and a bunch of engineers, much like yourselves, was sitting at the Git Contributor Summit. Like many great stories, the one I’m going to tell you today starts in Paris. So, you might be wondering why I’ve got this big picture of the Eiffel Tower in the background. We might - might be getting quite a bit of content so we’ll see how if we can get through it all before the end.
