

One idea that comes to mind, for me at least, is have the portal take them to an ancient dwarven city that is left in ruins. So any plane/planes that could be fun to perhaps end up throwing them into? ^^ The second fighter got a +1 dagger of venom, for her powerful magic item as the others kinda had one and she would have been left without much magical stuff. Else, it's just +1 armor to a few party members and a +1 bow to the fighter. Which means that he can spend 1 minute to cast MMM 1/day. And my rogue has a necklace of extra dimensional space. Not because they have a whole shit ton but just that there are a few powerful ones. If it were to go to another plane then what plane/planes would you recommend? The party is currently 6th lvl but pretty decked out as far as magic items go. That however can always be a nice little 1-shot! xD Or 10-shot xD. So if a player walks through the portal 4 times s/he get's stuck there. I have mentioned to my players that death/loss of a character is very much a possibility. Meaning if all go through it closes behind them. So when a creature walks through it spends 1 charge. But I hope that someday I could make my own.īut the time it requires is immense! I was thinking of having it something to do with the shadowfell, or another plane.

Good idea! Yeah I have only played in forgotten realms, and haven't felt the need yet to go ahead and learn a whole knew world. Eventually you'll hear them come up with an idea, or you yourself will fall into an idea, that you can then use the portal to continue on from there. This is a very tricky approach because you're actually going to be spending this time listening to the players because, as players always do, they will speculate on what the portal will do. :) If that's too much then turn the portal into the quest itself, make the players hunt for the items necessary to activate the portal. I don't have any experience or books on any other worlds so I think I'm sticking with this one for now. The possibilities are pretty much endless depending on what you want to give your players, and how much effort you want to put into it. You could have it take them to the different incarnations of D&D Greyhawk, Ravenloft, Blackmoor, Krynn, Dark Sun, etc. This location could be anywhere in the planescape, potentially to the gods' realm, the abyss, and anywhere in between. Stargate comes to mind: a stone that, when manipulated properly, can take the user(s) to a random location.
